Albion Online: Fair yellow zone PvP is not existant


Posted August 6, 2016 by albionsilver

I'm in agreement with Stannis.. eh Lensar on this. Currently there is no logical reason at all to ever flag up and PvP in a yellow zone (and barely any in a red zone).
 
I'm in agreement with Stannis.. eh Lensar on this. Currently there is no logical reason at all to ever flag up and PvP in a yellow zone (and barely any in a red zone). The only people fighting right now are farming negative reputation.. which is exactly what we don't want: High level players bashing low level players just to get reputation without any actual good PvP going on.

Fair yellow zone PvP is not existant currently and unfair one isn't really a problem, the yellow zones are rather close to big towns with often dozens of players around that can help out.

I d agree for the most part. Calling the PK players across the board "cowards" indicates that you have misunderstood the whole concept of yellow/red/black areas. As the Devs once (I think it was in the reputation video) explained the act of self flagging indicates that there is a clear intent by the player to do criminal actions. That alone is enough to Buy Albion Online Gold at least. Just imagine our intelligence services in various countries would not observe certain groups of people. Lets say for example right extremist groups with the potential for hate crimes against other citizen or any other potential source of terrorism. Don't wanna move too far from the topic.

I personally found it for example exciting to have a bit PvP yesterday near soem blue dungeons. A few players decided to PK people who wanted to farm the dungeons and killed quite a few (including my group). They did that for about 20 minutes until greater forces showed up to expulse them from the territory. To me it seemed that in the end all involved parties had fun cause it made the zone/world feel more alive, immersive (hope thats the right english word) and exciting. If one wants to farm in piece with no risk to be caught then the green safe zones are the best place to be. The yellow zones are designed to be somewhat 90% safe and create this little risk to be ambushed and slowed down in your progress. It offers opportunities for a mixture of "economic pvp warfare" in the 2 starter continents. An alliance of guilds could decide the wanna raise the price of certain T3-4 resources in a region and therefore siege the surroundings of a certain city etc. Their members would loose reputation but at the same time they d be the ones who can provide certain reccources and make a lot of profit during the next few hours/days etc. Just tried to build a possible scenario to exemplify what is possible in a sandbox MMO.

By the way... Is there a a table somewhere to view how many reputation points one gets through various activities or looses them through attacking, knocking out, and killing blows?

Idk about this beta, but last beta had resource zones in yellow zones you can capture by doing 5v5 GvG instances, and the winner takes over the zone with a few hour grace period. Inside the zone was a best albion online silver store. Right next to the zone were other t3, t4, and t5 materials. For our guild to control who takes our resources near our zone, we had to flag and kill the unwanted gatherers so that our gatherers are able to take the nodes.

I feel like the new system is cool, but there are some things that need to be worked on. Never really dealt with zerg guilds on yellow zones, so I don't know why they are pressing so hard on yellow zone PvP. Sure, rep should be affected negatively, but not to the extent it is now.


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Last Updated August 8, 2016