Global Esports Market Size, Status, Growth | Industry Analysis Report 2022-2029


Posted February 28, 2023 by ggchetana

Global Esports Market was worth US$ 1.70 Bn. in 2021 and total revenue is expected to grow at a rate of 24.4 % CAGR from 2022 to 2029, reaching almost US$ 9.77 Bn. in 2029.
 
Esports Market Overview

According to MMR Analytics, the market was worth US$ 1.70 Bn. in 2021 and total revenue is expected to grow at a rate of 24.4 % CAGR from 2022 to 2029, reaching almost US$ 9.77 Bn. in 2029. MMR researchers probe the Esports market for the invisible truths surrounding the underlying industry constraints, opportunities, and threats that are expected to affect the growth of the industry during the projected period (2022-2029). Other factors such as supply and demand, import and export, distribution network, consumption, and production capacity all play a role in creating competitive advantages for business owners, stakeholders, and marketers in the field.

Request Sample Pages: https://www.maximizemarketresearch.com/request-sample/36686

Esports Market Scope

For competitive benchmarking, a thorough analysis of the key manufacturers in the Esports Market is conducted to help investors gain an edge over the presentation. The analysis is conducted based on industry position, total revenue generated by promotional activities, and Mergers and Acquisitions. The customizable report on Esports Market gives weightage to the nature of competition, new market entrants, and marketing tactics of the Esports Market. Reports provide a better understanding of regional dominance and reasons which includes economic conditions.

Market Dynamics:

Our projections state that 26.6 million monthly esports viewers will be present in 2021, an increase of 11.4 percent from 2020. According to the 2021 Esports Survey Report by Foley & Lardner LLP and The Esports Observer, about 61% of respondents say that ongoing social alienation is what motivates them to participate in esports. Another 61% claimed that the growth of streaming websites helped the industry, and 52% claimed that major companies are spending more on esports sponsorships.

Esports has the potential to be an even more effective branding platform than traditional sports due to the interaction of streaming. Ad frequency during esports is currently quite low, with only a few commercial interruptions per hour, on one of the most popular streaming platforms. Streamers are willing to use, wear, and promote sponsors' goods while they are broadcasting.

Segmentation:

Market segments include Sponsorship & advertising, Esports betting & fantasy sites, Prize pools, Amateur & micro tournaments, Merchandising, and Ticket sales based on the revenue model. In 2019, the sponsorship segment accounted for 39.9% of all esports revenue globally. Through sponsorship, marketers have a significant opportunity to connect with their target audience directly on offline and online media channels. The company can reach millions of followers by using booths, posters, interactive advertising, video displays, giveaways, and a variety of other cutting-edge strategies. Many endemic companies have already established sponsorship agreements with esports teams and competitions, including Intel and Nvidia. Selling gaming-related goods has shown to be a wise investment because it helps companies increase their market share and brand recognition.

Get more Report Details: https://www.maximizemarketresearch.com/request-sample/36686

Key Players:

• Modern Times Group (Sweden)
• Activision Blizzard (US)
• FACEIT (UK)
• Nintendo (Japan)
• Gfinity (UK)
• Turner Broadcasting System (US)
• CJ Corporation (South Korea)
• Valve Corporation (US)
• Tencent (China)
• Electronic Arts (EA) (US)
• Gameloft SE
• NVIDIA Corporation
• Intel Corporation
• HTC Corporation
• Epic Games

Regional Analysis

The report on the Esports Market's growth provides a detailed regional analysis. It demonstrates the most significant regional divides, such as North America, Asia Pacific, Europe, Latin America, the Middle East, and Africa, has global influence. To keep ahead of the competition, market research gains a better perspective and understanding of the market and target audience.

For More Information or Query or Customization, Visit @ : https://www.maximizemarketresearch.com/request-sample/36686

Key Questions answered in the Esports Market Report are:

What is Esports Market?
What is the forecast period of the Esports Market?
What is the competitive scenario of the Esports market?
Which region held the largest market share in the Esports Market?
What are the opportunities for the Esports Market?
What are the restraining factors in the Esports market?
Who are the key players of the Esports market?
Key offerings:

Market Share, Size, and Forecast by Revenue|2022-2029
Market Dynamics- Growth drivers, Restraints, Investment Opportunities, and key trends
Market Segmentation: A detailed analysis by Esports
Landscape- Leading key players and other prominent key players.
About Maximize Market Research:

Maximize Market Research is a multifaceted market research and consulting company with professionals from several industries. Some of the industries we cover include science and engineering, electronic components, industrial equipment, technology, and communication, cars, and automobiles, chemical products and substances, general merchandise, beverages, personal care, and automated systems. To mention a few, we provide market-verified industry estimations, technical trend analysis, crucial market research, strategic advice, competition analysis, production and demand analysis, and client impact studies.

Contact Maximize Market Research:

3rd Floor, Navale IT Park, Phase 2

Pune Banglore Highway, Narhe,

Pune, Maharashtra 411041, India

[email protected]

+91 96071 95908, +91 9607365656

Related Report Links:

Thermal Imaging Market : https://www.maximizemarketresearch.com/market-report/global-thermal-imaging-market/8054/
Smart Parcel Locker Market : https://www.maximizemarketresearch.com/market-report/smart-parcel-locker-market/146818/
-- END ---
Share Facebook Twitter
Print Friendly and PDF DisclaimerReport Abuse
Contact Email [email protected]
Issued By ggchetana
Country India
Categories Business
Tags esports market
Last Updated February 28, 2023