Augmented Reality in Education Market Size, Analysis, Latest Trends and Global Forecast to 2028


Posted January 23, 2023 by MarketDigits

Key Players are Aug That, Blippar, Chromville, Curiscope Ltd., DAQRI, EON Reality, Inc., GAMOOZ, Interactive Solutions Pvt. Ltd., Google LLC
 
According to MarketDigits Augmented Reality in Education Market was valued USD Billion in 2021 and estimated to reach USD 5.41 Billion by 2027, growing at a CAGR of 16.2% during the forecast period of 2022-2027.
Top Key Players of Augmented Reality in Education market: -
Aug That, Blippar, Chromville, Curiscope Ltd., DAQRI, EON Reality, Inc., GAMOOZ, Interactive Solutions Pvt. Ltd., Google LLC, InGage Technologies, Magic Leap, Inc., Meta Company, Popar, QuiverVision Limited.
Augmented Reality in Education Market Insights:
The market for Augmented Reality (AR) in education rising demand for AR and VR in corporate training employing linked systems including software-defined kits, head-mounted displays, and gesture recognition systems. In addition, the education market is developing as a result of the increasing use of cutting-edge technology in both equipment and products as well as the expansion of the industry. It is expected to grow in the coming years as more schools and educators adopt AR technology to enhance the learning experience for students. AR can be used to create interactive, immersive learning experiences that make subjects come to life in ways that traditional teaching methods cannot. Additionally, AR can be used to provide students with hands-on, experiential learning opportunities that can help them to better understand and retain information. Some examples of how AR is being used in education include creating virtual field trips, visualizing complex scientific concepts, and providing interactive language learning experiences.The augmented reality in education market is highly competitive, with a large number of players offering a wide range of products and services. Key players in the market include companies such as InGage Technologies, Magic Leap, Inc., Meta Company, Popar, QuiverVision Limited. These companies have a strong presence in the market and offer a wide range of products and services, including hardware, software, and content. Other players in the market include smaller startups and niche players, who may focus on specific segments or regions.
Regional Market Insights:
For augmented and virtual reality in education, North America holds the biggest market share. The North American region's total growth is primarily attributed to the United States and Canada. The education sector in North America is constantly looking for expansion due to the existence of numerous illustrious educational institutions and the high quality education they offer. Smart education and technologically enhanced classrooms are now more frequently employed in educational and business settings, helping to create learning environments that are tailored to the needs of the individual or organization. This is due to technology improvements.
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The report on Augmented Reality in Education Market covers segments By Application (Primary, Secondary and Higher Education, K-12), Devices (Classroom Projectors, Smartphones, Laptops), Products (Education, Solutions, Content Management) and Region (North America, Europe, South America, Asia Pacific and RoW) and Forecast to 2027. The report was put together after watching and researching a number of elements, including the region's economic, environmental, social, technological, and political condition, that affect regional growth. Analysts have examined each region's data on sales, output, and manufacturers. The revenue and volume breakdown by region for the forecast period of 2022 to 2027 is analyzed in this section. The reader will gain insight into the possible value of investment in a specific area thanks to these evaluations.
Pre-Post Impact of Covid-19 on Augmented Reality in Education market: -
The COVID-19 pandemic, which has affected businesses from all sectors of industry, has had an influence on both personal and professional lives. Public sector businesses and government organizations, as well as the IT, telecommunications, and healthcare industries, heavily invested in IoT technology to manage the unique COVID-19 pandemic catastrophe and get the best results in saving a life. Therefore, increased IoT investment during the pandemic is a significant contributor to the market's growth.
Augmented Reality in Education Market Scope and Market Size:
The main outputs of this analysis are market data with thorough classifications and revenue breakdowns. Revenues from the Augmented Reality in Education Market are broken down by service type, deployment style, sector, and geography. Players, stakeholders, and other market participants will be able to establish a strong position as a result of this report's benefits for their marketing plans. In terms of revenue and forecast for the years 2022–2027, the market study focuses on revenue and forecast by region/countries and by application. In-depth market share analysis with individual revenue, market shares, and company rankings. Detailed competitive landscape with identification of the important players in relation to each type of market.
The Report also looks at the market's current state of development, its prospects, and the global Augmented Reality in Education market trend. Additionally, it divides the Augmented Reality in Education Market into segments according to service type, deployment methodology, industry, and region to allow for in-depth analysis and the disclosure of market characteristics and prospects.
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Segmentations Analysis of Augmented Reality in Education Market: -
Major Segmentations Are Distributed as follows:
By Application
 Primary Education
 Secondary and Higher Education
 K-12
By Devices
 Classroom Projectors
 Smartphones
 Tablets
 Laptops
Augmented Reality in Education Market Report Gives Answers to Following Key Questions:
• What will be the Augmented Reality in Education Market’s Trends & growth rate? What analysis has been done of the prices, sales, and volume of the top producers in the Augmented Reality in Education market?
• What are the main forces behind the worldwide Augmented Reality in Education market? Which companies dominate the Augmented Reality in Education market?
• Which companies dominate the Augmented Reality in Education Market? Which business possibilities, dangers, and tactics did they embrace in the market?
• What are the global Augmented Reality in Education industry's suppliers' opportunities and dangers in the Augmented Reality in Education market?
• What is the Augmented Reality in Education industry's regional sales, income, and pricing analysis? In the Augmented Reality in Education market, who are the distributors, traders, and resellers?
• What are the main geographic areas for various trades that are anticipated to have astounding expansion over the Augmented Reality in Education Market?
• What are the main geographical areas for various industries that are anticipated to observe astounding expansion for the Augmented Reality in Education Market?
• What are the dominant revenue-generating regions for the Augmented Reality in Education Market, as well as regional growth trends?
• By the end of the forecast period, what will the market size and growth rate be?
• What are the main Augmented Reality in Education Market trends that are influencing the market's expansion?
• Which key product categories dominate the Augmented Reality in Education market? What are the Augmented Reality in Education Market's main applications?
• In the coming years, which Augmented Reality in Education Market technology will dominate the market?
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Last Updated January 23, 2023