The star system was designed to reward Dofus players


Posted January 7, 2020 by Megaomgchen

The star system was designed to reward Dofus players
 
With Update 2.51, we are integrating a brand new game mechanic into DOFUS -- one that will take you to the four corners of the world.Just around anyplace in the World of Twelve, the Zaap network is buzzing and figures from the other time are turning in this age. The Watchers need all the world's adventurers to assist them close these temporal anomalies.The monsters about these faulty Zaaps will be more powerful and harder-hitting, so it's up to you to experience the rectal anomalies to placate them.

You'll then be hauled to famous places in the World of Twelve at various times in order to preserve the spacetime continuum. You'll have to demonstrate courage and solidarity to conquer the Chronomorphs, in addition to previously unseen bosses from the background of this Krosmoz, such as Julith, the Butcher of Brakmar, Noximilian, along with Dathura.Many rewards await you, along with the most worthy of you will have the opportunity to unlock fresh legendary powers to your furry friend, petsmount or mount.We required a Dofus player activity regulator and index in the numerous areas, so we worked off the current star system, which is altered for the occasion.

The star system was designed to reward Dofus players that fight monsters in rarely visited areas or harmful groups dismissed by additional Dofus players. But this system has its limitations, as it only takes one group of Dofus players to conquer the groups to wash out the bonuses which had built up. You then need to wait to receive them again, even if Dofus players' activity is concentrated elsewhere. Ideally, it would be better if more Dofus players could take advantage of bonuses in neglected areas or about the least-advantageous maps in combat.The first change is that damaging"celebrities" could be generated. Unlike celebrities that are positive, they result in a drop in loot and experience.

The second change is that these stars are managed for each group of critters, but concerning place, based on the action of these Dofus players within it. The monsters are killed in an area, the more stars it loses, and the more stars the areas of the same level gain. It works the same way between dungeons of the exact same level.Here's a practical (and entirely random) example:If all of the host's Dofus players are concentrated in Korriander's Lair, the profitability of the dungeon will decrease, reaching -50percent profit in experience and loot. (Note: Soul stones from this monster captured with this penalty will keep it if they're used.)

More Dofus Kamas information on https://www.ezdofus.com/
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Issued By Megaomgchen
Country Australia
Categories Accounting , Affiliate Program , Architecture
Last Updated January 7, 2020