Improve algorithm to your "loot" procedure


Posted May 15, 2018 by Mmoak2018

I have learned about the rumours which items that drop from dinosaurs will only stay for 30 seconds rather than the normal 180 seconds (or somewhere around that I'm not sure).
 
I have learned about the rumours which items that drop from dinosaurs will only stay for 30 seconds rather than the normal 180 seconds (or somewhere around that I'm not sure). What is really funny about this is that people are saying this was the remedy to the enormous "loot lag". Alright, okay. So supposing the normal duration was 180s, and assuming for that duration you constantly kill mobs in the exact same pace, the maximum amount of items on the ground is going to be decreased to 30/180=1/6. Does this help in any way?

I frankly do not agree. It may depend on your hardware and community however.Regardless of if this so-called alternative fixes the loot lag, everyone should agree that this is THE normal Nexon-approach of fixing problems: fix the problem on the face, split every related AND unrelated elements in match whilst significantly nerfing game encounter. Think of what they did to Kanna and Kishin recently.

Think of what they do when they nerf training maps because it was too popular, instead of buffing other unpopular/outdated maps so people are able to spread while not needing their exp gain rate reduced, and decrease the exp required to reach to Lv200 since it's too difficult to level with all the maps nerfed. Really? This is the most stupid approach of every issue. Of course balancing every maps in the game is impossible and impractical, so one map will probably always be better than others. Of course Nexon will then nerf this map. Infinite loop of stupidity?

Back to the subject. Assuming from gamers' experiences that you lag once you pick up items while there are a lot of items on the floor in the entire map, so I can only say that Nexon developers just can't be bothered to really write some good code, and only focus on adding more broken buggy contents.

Okay back to the topic. Assuming from gamers' experiences which you lag when you pick up items while there are a lot of items on the ground in the entire map, I figure that the looting algorithm is the most fundamental one which everybody can think of: "yea just loop through all the items in the map and then do a collision detection with the pet, and if it collides, while inside the loop send a request package to the waiter which the pet is trying to pick up ONE item".
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Issued By https://www.mmotank.com/Maplestory-2-Mesos.html
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Categories Games
Tags ms2 mesos from mmotankcom
Last Updated May 15, 2018