To achieve these levels, you must use ToG and XP Lamps/Effigies Dungeoneering. After that, you can do 1-29 on C1 and 30+ on c6 for 5 man larges (with 5-man difficulty), so 5:5 larges in the sense of. Once you have reached Abandoned Two floors , and even higher upgrading your Ring to Tier 5 Berserker. C refers to complexity. It determines which skills are used in the dungeon, and what exp reduction you get.
Starts at 50% at 1 complexity up to no reduction after 6. Prestige is the number of floors you didn't repeat. Abandoned is the 4th theme floor of dung. Beginning at Frozen, it is 1-11, Abandoned 1 at 12-17, Furnished at 18-29 abandoned two between 30 and 35, Occult is between 36 and 47, and Warped when you reach 48+.
The goal is to get to floor 36 that has the highest xp level per dungeon (based on my experience). The 1-29 mentioned above are one of the floors you can complete using difficulty 1 and 6 using 5 people in a large Dungeon on a 5-man difficulty. Don't be distracted by the difficulty once you are doing these floors , as the best option is to choose five.
Conclusion: As your non-void related equipment bonuses approach their maximum (for instance, Onyx or Berserker Rings (i), Completionist Cape, Chaotic Maul, Amulet of Fury) The void will become more and more worthwhile. But, if you're using anything less powerful than a godsword, then you're better off with Bandos and barrow gloves.
It is generally not necessary to attack with deflectors, unless you do not have access to Dragon defender or are extremely low-leveled and/or have very weak gear in general. There is no range void when you use any deflector and body: You'll sacrifice some precision, but in this instance it's usually worth it. It is the most accurate way to attack and the added damage can make a huge difference (I'm sure amJordan has proof in the context of this recent Armadyl fight).
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