Combat is very like PSO2's current combat system, down to the firearms, Photon Arts and Photon Blasts. It's just quicker, more portable and smoother. You will find no more Perfect Attacks; rather, it is more like modern action games with combos and counterattacks. Dodging and blocking is more fluid for many classes too. Certain classes may observe a difference in drama. There's no more attacking in the air indefinitely, therefore expect to be on the floor more dodging and countering. Attacks and PAs are setup the exact same way they're now with certain buttons performing specific strikes or the 1-2-3 system. So far as PB's go, since Mag's will not be part of gameplay , they behave more like Sophisticated Photon Arts, which have been released in Japan's PSO2 with Episode 6. Rather than summoning a monster, PB's will rather be a massive attack dealing serious damage that should be recharged through battle.
Of the three classes they showed, Force had a few of the greatest changes. They now have a block similar to Hunters on top of their dodge, which can be a much-needed addition as they can be delicate and slowed down by Technique charging. Techniques also have gotten better in that they no longer must be charged to use. They now have an uncharged attack which, although not as powerful as the billed version, still does some good damage.
Another great change is that curing items may be employed on the fly. No more getting stuck at a beverage animation trying to heal only to be immediately smacked and lose it all without a thing you can do about it. Healing will occur instantaneously in NG at the same time you do more important things, such as dodging. All in all, the combat is getting a much-needed update whilst still feeling perfectly familiar.
In Episode 5, after the assistance of those on Earth, players discover a mysterious portal which leads to another dimension, known as"Omega." This world appears driven purely by dream, a world of magic and swords rather than science and technology. The two worlds are in direct comparison with one another, and as the story progresses, players will frequently move between them while watching the odd similarities these worlds share. Simultaneously, a mysterious woman who calls herself"Alma" seems, and she appears to have information about Omega and--strangely--about ARKS.
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