This is probably the end of the road


Posted February 19, 2024 by taoaxue123

Moving forward, do you want to go back to projects that are smaller in scope–
 
Destructoid:Psychonauts seems like a bigger project compared to other recent games of Double Fine's — from a budget and personnel standpoint. Moving forward, do you want to go back to projects that are smaller in scope–

Schafer:Yes!

Destructoid:Really?

Schafer:Yes! [laughing]

Destructoid:So, you want to go back to things that are more along the lines of like Rad or Headlander?

Schafer:Only because I like to do the opposite of what I last did. When we did Broken Age, I really like that game but afterward I was like I want to make a big world. I want to make a big world to explore again. Now we're making Psychonauts. After Psychonauts, I want to do the opposite. I want to make something really small. I just naturally cycle back and forth between things like Psychonauts and Brutal Legend which are really opposite. Just try different things. When you're doing something creative, I think it's natural to try to do the opposite. Especially when something takes four years to make.

It's nice in some ways to have the scope to tell a big story. But, there are also some smaller ideas that have been kicking around in my head that I never thought I could get a publisher to sign. Now I'm thinking about them again because I don't have to go through that same process.


Destructoid:This is probably the end of the road as far as crowdfunding goes for Double Fine. Can you give me a postmortem of sorts? Like, you got to make some stuff that probably wouldn't have otherwise gotten funded, but it puts you in a position where every single person feels like they're an investor.

Schafer:They literally are an investor in the case of Psychonauts. They made some money. That was important to us. It happened a little bit with Oculus. When Oculus got bought for billions of dollars, some of the original Kickstarter backers were like Umm, you wouldn't be here if it wasn't for us. There was a little bit of a backlash about that. They gave all those people a free Oculus and kind of made up with them. That's an example of what I was afraid of. These people feel like investors and they're going to have expectations as an investor. That's one of the reasons we helped to get Fig off the ground. We wanted to have a platform where people could get back. If you want to buy MMoexp POE currency trade please visit https://www.mmoexp.com/Path-of-exile/Currency.html.
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Last Updated February 19, 2024