Star Wars: Battlefront – a beautifully rendered, shallow and disappointing game that just isn’t ready for prime time


Posted April 29, 2016 by tongxiang

Star Wars: Battlefront – a beautifully rendered, shallow and disappointing game that just isn’t ready for prime time
 
Star Wars: Battlefront was one of the most eagerly awaited games of the decade but sadly the title has failed to live up both to hype and expectations – players were quickly underwhelmed by the paltry amount of offline content and the absence of a campaign mode has come in for repeated and much deserved criticism. Buy SWTOR credits on igxe.com

Now numbers compiled by bf4central.com suggests that even online players are tiring of the game’s repetitive action – according to the site Battlefront attracts an average of just 80,000 active players per 24 hours, 50% lower than the number seen by Battlefield 4.

The game’s developers have palmed players off with some terribly mis-matched fighters – all vehicles get missiles alongside their lasers but the Rebel’s X-Wings and A-Wings also get rechargeable shields while TIE Fighters and Interceptors just get speed boosts. www.igxe.com

There’s widespread belief that this game was rushed to meet its release date – a perception which is entirely understandable given that even accessing a Fighter Squadron game involves the player being prompted to select hand weapons and blasters which aren’t even used in this mode!

And forums, including EA’s official forums, are full of complaints about its many ‘quirks’ including some rather dubious damage rates which can see players killed with a single shot from what should be a relatively weak weapon.

Over the past few months EA has added some free extra modes and maps to the game and is promising some additional offline content, but it’s simultaneously pushing out charged-for DLC while major failings continue to spoil people’s games.
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And while the extra maps, playable characters and weapons which come in the DLC are welcome, it’s hard not to think these should have been included in the free fixes and upgrades.

As it ships, the game simply isn’t worth the asking price and a lot of players are rightly going to balk at paying another £45 to bolster limited the content that’s available.

So its no wonder that online gamers seem to be walking away from Star Wars: Battlefront.

EA should be considering refunding those who’ve bought the season pass or first DLC pack, rolling its content out to all players and speeding up the release of the expected offline single player content.

Otherwise the poor reputation this title is developing will undermine their future plans for the Battlefront franchise and the wider Star Wars license.
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Last Updated April 29, 2016