Recently, I was thinking of minigames that were currently found in the wild, but which will soon be relocated north to Falador. However, as far as I can tell, the general idea is terrible. Instead of ensuring that minigames go to the right places based on their backstory they will simply be put together in an absurd place.
Anyway I decided to take a examine the minigames that were actually found in the wilderness. Clan Wars. Most of these minigames seem to be a bit "wild-centered" that is to say that they are not logical when placed in other.
Because it is in the far north The Mage Arena can be dangerous and you may get attacked. Additionally, you cannot fight with the same gear in the event you are attacked. Stolen Creation is a camp committed to worshipping and reincarnation by the revenant ghosts that plague the battlefields of godwars. The fist of Guthix is an ancient battle spot which is maintained and guarded by the Guthix Druids, is where many warriors meet to fight every day and gain some of the arena's's's's's's's's.
I agree that the actions 2 and 3 and Clan Wars, will continue. Also, Clan Wars does NOT need to be a wilderness-based. Clan Wars could easily be relocated to Al Kharid’s famous Duel Arena, where they could fight to train. You can have the mages create a few interdimensional connections using the same method that brought about the POHs. (Yes, there is a story :D). That will be a great idea.
The possibility of taking creation might be possible, given that the revenants have now been confined to a cave. My opinion is that the home of the mystic ought to be located in the middle.
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